Tag Archives: mobile games

Supercell’s super profit of $924 million


Surpercell, a gaming company based in Finland, announced it earned $924 million in profits and $2.3 billion in revenue in 2015 from its mobile app games Boom Beach, Hay Day and Clash of Clans. Clash of Clans is one of the highest grossing mobile games of all time and Supercell itself is one of the most valuable gaming companies in the world. Softbank, which bought a $1.5 billion stake in the company in 2013, bought an additional 22% stake at a valuation of $5.5 billion in June last year. Supercell is a unique company in the mobile gaming industry because it has been able to achieve success with not just one game, but three games, considering there are thousands of games to choose from at the app store. The formula to success seems to be a combination of well-made games, which are free-to-play, addictive, have beautiful art and don’t take up too much of your time.

You can read more about Supercell here.

Crossword is now social


PuzzleSocial, the creator of the “Daily Celebrity Crossword,” a popular mobile games app with more than a million users in the U.S., has raised $3 million in a round led by KiwiTech. Unlike other mobile gaming startups that raise funds in order to create more hit apps, PuzzleSocial aims to invest and further grow its Daily Celebrity Crossword. According to the company, the Daily Celebrity Crossword app is currently the No. 1 grossing digital crossword app in the U.S. The game combines traditional crossword puzzle with social features that allow users to challenge other players to complete the daily puzzles. Content is also always fresh. The company has a team of more than 30 writers to make sure that there’s a new puzzle every single day. To keep their users engaged, the company makes certain that the content is always fun, easy to understand, and provides high quality pop culture entertainment. You can read about PuzzleSocial’s funding here.

The future of games is mobile

The use of mobile devices is certainly on the rise. Today, more and more people are using their smartphones not just to make calls and send text messages but to also check their emails, surf the internet, listen to music, take photos, play games and a whole lot more. As reported by Mary Meeker’s “Internet Trends”, mobile data traffic rose 81% year-over-year, and that mobile usage now makes up 25% of total web usage. One of the fastest-growing segments in the mobile space is games. According to Digi Capital’s Global Games Investment Review, the entire global games business could be worth more than $100 billion by 2017, with mobile games accounting for 60% of the market share. With quite a bullish forecast, it’s no wonder that mobile games startups all want a piece of the market while investors are placing big bets on the most promising startups. Last week, Canada’s Execution Lab raised a $5.3 million in funding, California-based Scopely raised $35 million in Series A, and Churchill Downs Incorporated announced its acquisition of Seattle-based Big Fish Games for $885 million.

You can read about Execution Lab’s funding, Scopely’s funding and the acquisition of Big Fish Games.